Angry Birds Movie Comics
The Angry Birds Movie Comics were part of the brand’s transition into the movie era, where the characters, world, and storytelling language evolved into something more expressive while keeping the playful spirit of the original. I designed and art directed the look of the new books and supervised illustration across the artist roster.
The aesthetic shift was non-trivial. The original Angry Birds were flat, limbless, app-game characters built for a tiny screen and a simple read. The movie introduced limbs, fuller expressions, real environments, and a richer visual language. The comics had to bridge that — recognisably the same characters, but living in a world that could support full pages of action, dialogue, and emotional range.
The harder challenge was the artist roster. We worked with twenty-plus comic artists across both Angry Birds Comics and Angry Birds Movie Comics — well-known illustrators from around the world, many of them with deep backgrounds in established IP work like Donald Duck. We wanted their individual voices in the books, not a flattened house style. The principle I worked from was let them loose first, then guide back. Each artist got a set of style guides and the freedom to interpret. From there I’d direct the pencils, inks, and color stages toward a place where their style was still unmistakably theirs but sat coherently next to the others in the book.
A lot of the supervision happened around character expressions specifically. Style can vary widely between artists; character personality can’t. When an artist’s interpretation pushed Red, Chuck, or Bomb somewhere off-character, that’s where I’d step in. The rest — line weight, composition, the artist’s particular sense of timing or staging — was theirs to bring.
Having worked on the original Angry Birds Comics for a few years before the movie transition meant I’d already developed a feel for weaving different illustration styles into a coherent book at the design phase. The Movie Comics applied that same approach to a more expressive aesthetic and a bigger creative ask.
Illustration stages: pencil, ink & color