Work history

2024-present Marketing Art Lead, Metacore
2017-2024 Brand Art Director, Ubisoft RedLynx
2016-2017 Art Director, Rovio Entertainment Ltd (Hatch)
2014-2016 Graphic Designer, Rovio Entertainment Ltd
2013-2014 Creative, Cocomms Oy Ltd

Education

MA Graphic Design, University of the Arts London
BA Advertising Design (Hons), University of Bedfordshire

I’m a creative lead and art director with over a decade of experience in the gaming industry. Based in Helsinki, Finland, I currently work as Marketing Art Lead at Metacore, leading creative teams, concepting and production for Merge Mansion marketing initiatives.

Previously, as Brand Art Director at Ubisoft RedLynx, I led a team creating trailers, adverts, in-game content, and UI for projects including South Park: Phone Destroyer, Trials Rising, and Tom Clancy’s Rainbow Six Mobile. Before that, I held Art Director and Graphic Designer positions at Rovio Entertainment and it’s subsidiary Hatch Entertainment.

I hold an MA in graphic design from the University of the Arts London and have received honors from D&AD, Emerge, and Young Lions Finland. I’m passionate about developing creative strategies that combine holistic branding with strong storytelling to engage audiences.

I’m a seasoned team leader with deep experience managing creative projects from conception to execution across all stages of game development. Thoughtful and analytical with a keen eye for detail, I’ve developed a broad skill set — from establishing creative vision and setting team goals to building production pipelines and designing hands-on. I emphasize benchmarking, ideation, and data-driven decision making. I enjoy creating visual communication and brand experiences that are clever, approachable, and fun, while fostering a positive, collaborative culture within my team and organization.

For my CV please visit my LinkedIn page. If you have something you want to chat about feel free to contact me.